This is the complete list of members for Nxna::Vector3, including all inherited members.
| C (defined in Nxna::Vector3) | Nxna::Vector3 | |
| Cross(const Vector3 &v1, const Vector3 &v2) (defined in Nxna::Vector3) | Nxna::Vector3 | static |
| Cross(const Vector3 &v1, const Vector3 &v2, Vector3 &result) (defined in Nxna::Vector3) | Nxna::Vector3 | static |
| Distance(const Vector3 &v1, const Vector3 &v2) (defined in Nxna::Vector3) | Nxna::Vector3 | static |
| DistanceSquared(const Vector3 &v1, const Vector3 &v2) (defined in Nxna::Vector3) | Nxna::Vector3 | static |
| Dot(const Vector3 &v1, const Vector3 &v2, float &result) (defined in Nxna::Vector3) | Nxna::Vector3 | static |
| Forward (defined in Nxna::Vector3) | Nxna::Vector3 | static |
| Length() const (defined in Nxna::Vector3) | Nxna::Vector3 | inline |
| LengthSquared() const (defined in Nxna::Vector3) | Nxna::Vector3 | inline |
| Multiply(const Vector3 &v, float scaleFactor, Vector3 &result) (defined in Nxna::Vector3) | Nxna::Vector3 | inlinestatic |
| Normalize() (defined in Nxna::Vector3) | Nxna::Vector3 | |
| Normalize(const Vector3 &v) (defined in Nxna::Vector3) | Nxna::Vector3 | static |
| Normalize(const Vector3 &v, Vector3 &result) (defined in Nxna::Vector3) | Nxna::Vector3 | static |
| operator*(float s) const (defined in Nxna::Vector3) | Nxna::Vector3 | inline |
| operator*(const Vector3 &v) const (defined in Nxna::Vector3) | Nxna::Vector3 | inline |
| operator*=(float s) (defined in Nxna::Vector3) | Nxna::Vector3 | inline |
| operator+(const Vector3 &v) const (defined in Nxna::Vector3) | Nxna::Vector3 | inline |
| operator+=(const Vector3 &v) (defined in Nxna::Vector3) | Nxna::Vector3 | inline |
| operator-(const Vector3 &v) const (defined in Nxna::Vector3) | Nxna::Vector3 | inline |
| operator-() const (defined in Nxna::Vector3) | Nxna::Vector3 | inline |
| operator-=(const Vector3 &v) (defined in Nxna::Vector3) | Nxna::Vector3 | inline |
| operator/(float s) const (defined in Nxna::Vector3) | Nxna::Vector3 | inline |
| operator/=(float s) (defined in Nxna::Vector3) | Nxna::Vector3 | inline |
| Right (defined in Nxna::Vector3) | Nxna::Vector3 | static |
| Transform(const Vector3 &v, const Matrix &matrix) (defined in Nxna::Vector3) | Nxna::Vector3 | inlinestatic |
| Transform(const Vector3 &v, const Matrix &matrix, Vector3 &result) (defined in Nxna::Vector3) | Nxna::Vector3 | static |
| Transform(const Vector3 &v, const Quaternion &quat, Vector3 &result) (defined in Nxna::Vector3) | Nxna::Vector3 | static |
| TransformNormal(const Vector3 &normal, const Matrix &matrix) (defined in Nxna::Vector3) | Nxna::Vector3 | inlinestatic |
| TransformNormal(const Vector3 &normal, const Matrix &matrix, Vector3 &result) (defined in Nxna::Vector3) | Nxna::Vector3 | static |
| UnitX (defined in Nxna::Vector3) | Nxna::Vector3 | static |
| UnitY (defined in Nxna::Vector3) | Nxna::Vector3 | static |
| UnitZ (defined in Nxna::Vector3) | Nxna::Vector3 | static |
| Up (defined in Nxna::Vector3) | Nxna::Vector3 | static |
| Vector3() (defined in Nxna::Vector3) | Nxna::Vector3 | inline |
| Vector3(float x, float y, float z) (defined in Nxna::Vector3) | Nxna::Vector3 | inline |
| X (defined in Nxna::Vector3) | Nxna::Vector3 | |
| Y (defined in Nxna::Vector3) | Nxna::Vector3 | |
| Z (defined in Nxna::Vector3) | Nxna::Vector3 | |
| Zero (defined in Nxna::Vector3) | Nxna::Vector3 | static |
1.8.7